As a Content Designer on an Unreal Engine 5 project, I have been able to collaborate with a multidisciplinary team spanning the UK, the US, and China to develop high-quality gameplay content for a AAA title. Due to a non-disclosure agreement, I am unable to share specific details of my individual contributions. However, this work involved close collaboration with design, art, engineering, and production teams, contributing to feature implementation, world design, and the delivery of gameplay experiences.
Have a look at Lucid's website to see the type of work we do, and at the trailer for Last Sentinel, one of the projects I have contributed to.