As a Content Designer on an Unreal Engine 5 project, I have been able to collaborate with a multidisciplinary team spanning the UK, the US, and China to develop high-quality gameplay content for a AAA title. Due to a non-disclosure agreement, I am unable to share specific details of my individual contributions. However, this work involved close collaboration with design, art, engineering, and production teams, contributing to feature implementation, world design, and the delivery of gameplay experiences.
Have a look at Lucid's website to see the type of work we do, and at the trailer for Last Sentinel, one of the projects I have contributed to.
My main tasks include:
• Working with an international, multidisciplinary team - including design, art, and engineering - to align creative vision with production goals and ensure the timely delivery of high-quality gameplay content..
• Contribute to sprint planning and milestone reviews, tracking progress, identifying risks, and facilitating cross-team communication to maintain project scope and meet production targets.
• Collaborate within a small co-development team to create a cohesive and unified ambient world experience, ensuring consistency across design disciplines and teams.
• Produce clear, detailed documentation to support international collaboration and enable efficient review by senior designers, narrative leads, and directors.
• Work closely with narrative and world design teams to develop ambient content and storytelling moments that enriched player immersion while streamlining collaboration and workflow efficiency.
• Utilising Unreal Engine 5 and Blueprints to design and implement ambient populations, character schedules, and vignette sequences across owned world regions, coordinating closely with the wider design team to ensure a polished, cohesive player experience.
• Contribute to sprint planning and milestone reviews, tracking progress, identifying risks, and facilitating cross-team communication to maintain project scope and meet production targets.
• Collaborate within a small co-development team to create a cohesive and unified ambient world experience, ensuring consistency across design disciplines and teams.
• Produce clear, detailed documentation to support international collaboration and enable efficient review by senior designers, narrative leads, and directors.
• Work closely with narrative and world design teams to develop ambient content and storytelling moments that enriched player immersion while streamlining collaboration and workflow efficiency.
• Utilising Unreal Engine 5 and Blueprints to design and implement ambient populations, character schedules, and vignette sequences across owned world regions, coordinating closely with the wider design team to ensure a polished, cohesive player experience.