During my time at Build a Rocket Boy I was able to be involved in many aspects of the design team; from hands-on designing and implementation, to team management and production support.
Below is the Reveal Trailer for EVERYWHERE, recent press, and images of the game:
My main tasks included:
• Manage and mentor a team of 9 designers with diverse skill levels, offering guidance to associates and fostering the development of senior members.
• Collaborate across departments, refining visual fidelity with the art team and aligning UGC tools with directorial vision and player needs alongside the tech department.
• Provide production support, adapting to evolving directions and aiding the team in meeting milestone goals using Jira and Confluence.
• Offer regular feedback to the team, drawing upon my foundation in interior design and comprehensive knowledge of level design principles.
• Generate clear and concise documentation for levels and feature requests.
• Lead by example, maintaining professionalism while remaining approachable, ensuring team members feel valued and appreciated.
• Collaborate closely with the team lead to develop roadmaps that align with the director's vision and player preferences, informed by thorough research into current player trends.
• Create exemplary designs using UE5 and our in-house UGC, setting high-quality benchmarks for the team to strive towards.
• Manage and mentor a team of 9 designers with diverse skill levels, offering guidance to associates and fostering the development of senior members.
• Collaborate across departments, refining visual fidelity with the art team and aligning UGC tools with directorial vision and player needs alongside the tech department.
• Provide production support, adapting to evolving directions and aiding the team in meeting milestone goals using Jira and Confluence.
• Offer regular feedback to the team, drawing upon my foundation in interior design and comprehensive knowledge of level design principles.
• Generate clear and concise documentation for levels and feature requests.
• Lead by example, maintaining professionalism while remaining approachable, ensuring team members feel valued and appreciated.
• Collaborate closely with the team lead to develop roadmaps that align with the director's vision and player preferences, informed by thorough research into current player trends.
• Create exemplary designs using UE5 and our in-house UGC, setting high-quality benchmarks for the team to strive towards.
Everywhere’s first details revealed, along with former GTA boss’s secret second AAA game
https://www.videogameschronicle.com/news/everywheres-first-details-revealed-along-with-former-gta-bosss-secret-second-aaa-game/
https://www.videogameschronicle.com/news/everywheres-first-details-revealed-along-with-former-gta-bosss-secret-second-aaa-game/
Everywhere Interview: “The Word ‘Game’ Is A Bit Underwhelming For What We’re Doing”
https://www.thegamer.com/everywhere-interview-leslie-benzies-mindseye-build-a-rocket-boy-metaverse/
https://www.thegamer.com/everywhere-interview-leslie-benzies-mindseye-build-a-rocket-boy-metaverse/
Released Images